PATHIRAJA, Thushangi; RANASINGHE, Akshan S. The Impact of Gamification on Student Engagement and Learning in Science: A Study on Team Jeopardy. Teaching and Learning Excellence through Scholarship, [S. l.], v. 4, n. 1, 2024. DOI: 10.52938/tales.v4i1.3207. Disponível em: https://tales.journals.publicknowledgeproject.org/index.php/tales/article/view/3207. Acesso em: 26 apr. 2026.